The translation platform for the games industry. Manage every string, every patch, and every language, without the localization chaos.
Works with your engine and pipeline
Trusted by studios shipping globally
From indie solo projects to AA releases, Continuous Translations handles the full localization stack so your team can stay focused on making the game.
Export directly in Unity, Unreal, or Godot formats. JSON, XML, CSV, XLIFF, one click, straight into your build pipeline.
Create a branch per patch or DLC, just like code. New strings land in isolation, your live localisation stays stable.
Reuse approved translations across expansions and sequels. "You collected {n} coins" translated once, recycled everywhere, at full quality.
Full ICU message format. Handle {count, plural, one {# life} other {# lives}} and complex interpolation without hacks.
Attach screenshots, scene notes, speaker info, and character limits to any string. Translators always know what they're looking at.
Lock in character names, item names, and lore terms. Every translator sees the same definitions, consistent world-building across all 40 languages.
No complex setup. No agency middleman. Just a faster path from your engine to every player in the world.
Connect your repo, drop a JSON or CSV file, or use our CLI. We pick up your existing translation keys in seconds, no restructuring required.
Your team or external translators work in a clean editor with screenshots, glossary terms, and Translation Memory suggestions shown inline.
One-click export in your engine format, or hook into your CI pipeline to auto-deploy translations the moment a branch is approved.
Ambiguous strings are the #1 cause of bad game localisation. A bare "Yes" or "Attack" means nothing without knowing who says it, where, and how long the text can be. Continuous Translations lets you attach everything a translator needs directly to the string.
Start free for your first game. Upgrade when you ship more titles or bring in a translation team.