🎮 Built for games

Go global.
Ship every language.

The translation platform for the games industry. Manage every string, every patch, and every language, without the localization chaos.

Works with your engine and pipeline

Unity Unreal Engine Godot GameMaker Custom pipeline JSON / CSV / XLIFF

Trusted by studios shipping globally

500+
Games shipped globally
40+
Languages supported
10M+
Strings translated
3×
Faster localization cycles

Everything a studio needs
to ship globally

From indie solo projects to AA releases, Continuous Translations handles the full localization stack so your team can stay focused on making the game.

Engine-ready Exports

Export directly in Unity, Unreal, or Godot formats. JSON, XML, CSV, XLIFF, one click, straight into your build pipeline.

Patch & DLC Workflows

Create a branch per patch or DLC, just like code. New strings land in isolation, your live localisation stays stable.

Translation Memory

Reuse approved translations across expansions and sequels. "You collected {n} coins" translated once, recycled everywhere, at full quality.

Plurals & Variables

Full ICU message format. Handle {count, plural, one {# life} other {# lives}} and complex interpolation without hacks.

Translator Context

Attach screenshots, scene notes, speaker info, and character limits to any string. Translators always know what they're looking at.

Glossary Management

Lock in character names, item names, and lore terms. Every translator sees the same definitions, consistent world-building across all 40 languages.

From first string
to global launch

No complex setup. No agency middleman. Just a faster path from your engine to every player in the world.

1

Import your strings

Connect your repo, drop a JSON or CSV file, or use our CLI. We pick up your existing translation keys in seconds, no restructuring required.

2

Translate with context

Your team or external translators work in a clean editor with screenshots, glossary terms, and Translation Memory suggestions shown inline.

3

Export and ship

One-click export in your engine format, or hook into your CI pipeline to auto-deploy translations the moment a branch is approved.

Stop sending strings
with zero context.

Ambiguous strings are the #1 cause of bad game localisation. A bare "Yes" or "Attack" means nothing without knowing who says it, where, and how long the text can be. Continuous Translations lets you attach everything a translator needs directly to the string.

  • Screenshot or scene description per key
  • Character limits enforced in the editor
  • Speaker and scene notes on every entry
  • Inline glossary hints for lore terms
combat.boss_intro, 3 languages pending ✓ EN approved
combat.boss_intro.taunt
You dare challenge me, {player_name}? Foolish.
Speaker: Malachar Scene: Act 3 boss arena Max 60 chars
combat.boss_intro.health_warning
Enrage at {threshold}% health. Final stand.
Speaker: HUD narrator Scene: Boss health bar tooltip Max 40 chars
combat.boss_intro.defeat_cry
Impossible... I cannot fall here!
Speaker: Malachar (death VO) Scene: Boss death cutscene Max 35 chars

Simple pricing,
whatever your studio size

Start free for your first game. Upgrade when you ship more titles or bring in a translation team.

Indie
$ 0 / month
For solo devs, game jams, and first games.
Get started free
  • ✓ 1 game project
  • ✓ 2 languages
  • ✓ 1 user
  • ✓ Unlimited strings
  • ✓ Translation Memory
  • – Translator Context & notes
  • – Webhooks & CI export
Publisher
Custom
For mid-size and AA studios with advanced needs and multiple releases.
  • ✓ Unlimited projects
  • ✓ Unlimited languages
  • ✓ Unlimited users
  • ✓ Glossary management
  • ✓ SSO & audit logs
  • ✓ Dedicated support & SLA
  • ✓ Custom contracts

Ready to take your game
to every player on earth?

Join hundreds of studios that have cut their localization time in half. Set up your first game project in minutes, no credit card required.